A retro computer with a mouse running around itModdingA retro computer with a mouse running around it

I love to make and use mods for my favorite games; I often spend longer tinkering with mod compatability and configuration than I do actually playing the games! Here are some of the games I have made/currently make mods for, with a brief explanation of the types of things I make for each.

A green dragon breathing flamesThe Elder Scrolls V: SkyrimA green dragon breathing flames

My Skyrim mods are focused on patching bugs and conflicts between other mods; most notably, between other mods and the Requiem gameplay overhaul. I have also have created some to alter dialogue and NPC placement.

Typically, I utilize Papyrus scripting to import custom follower NPCs into the AI framework of the Requiem game overhaul mod. This requires both coding know-how and subjective game balancing; tweaking their stats to make them balanced within the context of another mod, while true to the original author's vision. To do so, I utilize Bethesda's Creation Kit as well as the community-made xEdit tool to access and tweak quests, NPC placements, level designs, and so on.

In total, my Skyrim mods have been downloaded by over 400,000 users, making me a Verified Mod Author on Nexus Mods.

Programs Utilized: xEdit, Creation Kit

Scripting Languages: Papyrus (Bethesda scripting format)

Links: Nexus Mods

A grass block being brokenMinecraftA grass block being broken

I have provided German-language translations for several popular Minecraft mods (Alex's Mobs, Farmer's Delight, and many, many more!). I have also created several modpack collections including custom-made compatability patches and gameplay balance tweaks.

My translations were contributed through GitHub to various modding projects as practice while I was in college. It was a fun way for me to learn niche vocabulary, contribute to a modding community, and also be able to play in German. Making modpacks involves combining hundreds of mods into one gameplay experience takes significant time hunting bugs, fixing compatability, and tweaking mods. Across my packs, I have utilized simple JSON and XML tweaks, Java frameworks for creating new blocks and items or removing existing ones, and even directly editing the code of other mods.

In total, my modpacks have over 7,000 downloads on CurseForge. Alex's Creatures and Farmer's Delight, two mods which utilize my translations, have 127 million and 175 million downloads, respectively.

Programs Utilized: Java (OpenJDK), Notepad++, Kate

Scripting Languages: Java, JavaScript

Links: CurseForge , GitHub

A brown chickenStardew ValleyA brown chicken

I tend to make graphics-focused mods for Stardew Valley, aside from occasional XML tweaks and edits of other mods for my own use. Currently I have only released one mod for Stardew Valley publicly, replacing the NPC portraits of the modded Hat Mouse Lacy character.

My sprites are themselves an edit of JustNaho's custom sprites, recolored to match the original mod's color palette more closely and slightly altering the facial expressions. This was my first time playing with the program Aseprite, and I undertook this mostly to teach myself how to get better at spriting

Currently, I am working on a larger project to combine two mods. Namely, Diverse Stardew Valley's extensive seasonal outfit system with the character designs of Anthro Characters Continued. This is mostly an artistic process, but does involve minor edits to XML files. It's still in its early stages, but it's going well! You can see one such edit above! This often requires me to re-sprite outfits from scratch, as the character designs of Anthro Characters Continued are often a different perspective/angle from that of Diverse Stardew Valley's.

Programs Utilized: Aseprite, Krita, Kate

Links: Nexus Mods

A spinning green plumbobThe Sims 3 and The Sims 4A spinning green plumbob

This is my newest endeavor in modding! Currently, I am working on troubleshooting performance and stability issues with the Sims 3 Settings Setter mod when run on Linux via Proton, as well as developing Python-based script mods for the Sims 4, in order to add new gameplay mechanics relating to Occult Sims!

These are both very early WIPs, but watch this space!